Jump Right In
Start Developing iOS Apps (Swift) is the perfect starting point for learning to create apps that run on iPhone and iPad. View this set of incremental lessons as a guided introduction to building your first app—including the tools, major concepts, and best practices that will ease your path.
Each lesson contains a tutorial and the conceptual information you need to complete it. The lessons build on each other, walking you through a step-by-step process of creating a simple, real-world iOS app.
As you make your way through the lessons and build the app, you’ll learn about concepts in iOS app development, gain a deeper understanding of the Swift programming language, and familiarize yourself with the many valuable features of Xcode, Apple’s integrated development environment (IDE).
Build Xamarin Ios Without Mac
So now we can get the app to run in a browser – ho hum. We know how to do that without Cordova. So let’s take a look to run this on a live iOS device. Setting up for iOS Deployment. To build apps for iOS you’ll need a Mac and an Apple Developer account. To be clear, I’m pretty green when it comes to using a Mac. The Run command triggers cordova run and starts your app without debugging and just like the Build command, it runs all platforms that you've added to your project. The Simulate Android in browser and Simulate iOS in browser launch your application in the browser and they are described in the next section. Simulate your app in the browser. Xcode is now ready to be used with Cordova. The way this works that that you create and build a Cordova project, the build process generates an Xcode project, that you just double-click to open. When your project is open in Xcode, you can run it in the iOS simulator or deploy the app to a device.
Prerequisites
May 26, 2017 In Visual Studio, where Xamarin is installed, we have the Xamarin Mac Agent that allows you to run iOS Simulator. For commercial choice of Apple, the iOS app build and deploy process must pass through a Mac machine, so if you have a Windows machine, you need either a Mac or a Mac. Building.ipa with unity cloud build Go to unity cloud build Create a new IOS projects (follow the instruction on the site) And when it as for the provision profiler and.p12 files you now have those files Then hit build and download your.ipa file; Copying.ipa to IOS device Install iTunes.
In these lessons, it is assumed that you are familiar with the Swift programming language. You do not need to be a Swift master to complete the lessons, but you will get more out of the lessons if you can comfortably read and understand Swift code.
If you are not yet comfortable with Swift, complete the Learn to Code exercises in the Swift Playgrounds app. Alternatively, you can work through A Swift Tour from The Swift Programming Language (Swift 3). Both give you a solid foundation in the Swift programming language.
About the Lessons
In these lessons, you’ll be building a simple meal-tracking app called FoodTracker. This app shows a list of meals, including a meal name, rating, and photo. A user can add, remove, or edit a meal. To add a new meal or edit an existing one, users navigate to a different screen where they can specify a name, rating, and photo for a particular meal.
Build Cordova App
The lessons are each accompanied by an Xcode project file that shows an example of how your code and interface should look at the end of the lesson. After you go through a lesson, you can download the project and check your work against it.
If you need to refer to the concepts you’ve learned throughout the lessons, use the glossary to refresh your memory. Glossary terms are linked throughout the lessons.
Get the Tools
To develop iOS apps using the latest technologies described in these lessons, you need a Mac computer (macOS 10.11.5 or later) running the latest version of Xcode. Xcode includes all the features you need to design, develop, and debug an app. Xcode also contains the iOS SDK, which extends Xcode to include the tools, compilers, and frameworks you need specifically for iOS development.
Download the latest version of Xcode on your Mac free from the App Store.
To download the latest version of Xcode
- Open the App Store app on your Mac (by default it’s in the Dock).
- In the search field in the top-right corner, type
Xcode
and press the Return key.The Xcode app shows up as the first search result. - Click Get and then click Install App.
- Enter your Apple ID and password when prompted.Xcode is downloaded into your
/Applications
directory.
Important
Build Cordova App Ios Without Mac Os
The lessons were written using Xcode 8.1, iOS SDK 10, and Swift 3. Try to use these versions while working on the tutorials. If you are using a different version, your screen may look different than what is shown in the screenshots. You may also need to make changes to your code to get it to compile.
Let’s get started!
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-->When you create app using Visual Studio Tools for Apache Cordova, you have many options for emulating and deploying your app on iOS:
- Simulate in a browser, which provides basic validation of layout and CSS. (This does not require installation of the remote agent for iOS.)
- iOS Simulator, which requires installation and configuration of the remote agent when running from Visual Studio.
- iOS Simulator using a service such as MacInCloud, which allows you to install the remote agent without a physical Mac device.
- iOS device, which also requires installation and configuration of the remote agent when running from Visual Studio.
If you run into errors building for iOS, see these tips and workarounds.
If you have configured your Mac as described in the article iOS Setup Guide, you can build and run your app on the iOS Simulator. The iOS Simulator runs on your Mac.
Note
We recommend that you use the iOS Simulator if you have a personal Mac or if you’re running Windows from a Mac using virtualization technology such as Parallels .
Cordova Build Ios
To run your app on the iOS Simulator
- Make sure that you have installed required software, including the remote agent, on a Mac that meets all system requirements, and that you have started the remote agent.
- Make sure that you have configured Visual Studio for iOS development, the host name or IP address, port, and security PIN in Visual Studio.
- With your app open in Visual Studio, choose iOS from the Solution Platforms list. If you don’t see this list, choose Solution Platforms from the Add/Remove Buttons list to display it.
- In the simulator list, choose Simulator – iPhone 5 or another iOS simulator.
- Press F5 to start the app.If the remote agent is set up correctly, Visual Studio deploys the app to the iOS Simulator on your Mac.
Tip
If you are running a version of the iOS Simulator with a Retina display on a lower-resolution Mac with a non-Retina display, you may need to scale the emulator to 50% so the app will fit on the screen (choose Window, Scale).
If you have configured the remote build agent on your Mac as described in the article iOS Setup Guide, you can build and run your app on an iOS device that is connected to your Mac or PC.
Troubleshooting? Let's fix it
See the troubleshooting tips in the iOS Guide
To run your app on an iOS device
- If you are running your app on a device that is connected to your Windows PC, make sure that you have installed iTunes on the PC.iTunes is not required if you are running your app on a device that is connected to your Mac.
- Make sure that you have installed required software, including the remote agent, on a Mac that meets all system requirements, and that you have started the remote agent.
- Make sure that the iOS device has been provisioned with the same provisioning profile as the Mac. For more information about provisioning, see Create a provisioning profile.
- Make sure that you have configured Visual Studio for iOS development, the host name or IP address, port, secure mode, and security PIN in Visual Studio.
- With your app open in Visual Studio, choose iOS from the Solution Platforms list.If you don’t see this list, choose Solution Platforms from the Add/Remove Buttons list to display it.
- In the device list, choose Local Device to run your app on a device connected to your PC, or choose Remote Device to run your app on a device connected to your Mac.
- Press F5 to start the app.If the remote agent and is set up correctly and your iOS device is connected, the app will run on your device.If you are running the app on your PC (Local Device), iTunes will start and the iOS app will automatically be added to (or replaced in) your library. You can install or update the app on a connected device as you would any other iOS app.